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Well this was a long time coming

So you know what really grinds my gears…

Look I know clickbait introduction but you’re here so just stay for a minute will you.

So what can I be on about that is ‘a long time coming’ and I’ll tell you, it’s pretty simple really.

Pro Player Content, that’s the problem or the lack of is the more exact issue.

When Halo Infinite dropped in early November it took everyone by surprise myself included and the chance of putting a plan together went straight out the window. What then immediately followed was the first split of the Halo Championship Series and its finals in Kansas City last week.

Fast forward to May I have a scroll to see what’s been happening within Halo esports since January and one subject keeps popping up but not for the right reasons.

We’ll get to this subject at a later date

My point is none of it has been from Pro Players in the past few months.


With only a few European teams producing some content out of their players, this is where individual pro players should be doing a lot more.

The Best Team In EU Halo

NAVI Halo on Kansas City Major

What does this even mean?

Well, I’m glad you asked, over the next few months, I’m going to be inviting players/content creators to discuss how to best maximise their content and I’ll be sharing that journey with you.

This isn’t rocket science, I want to show how simple it can be and how much you can benefit from doing it as well.

Some of the things we’ll cover are:

  • Crafting a Content Marketing Strategy
  • Social media best practises
  • Graphics, video and animation
  • Broadcasts
  • Analytics
  • Accessibility
  • and many more

So that’s it for now, if you are interested in following me on this journey give me a follow on Twitter, or please get in touch with me or Abramelin Media.